How it works
Overload is built from 2 client effects, applied in this order:
- Effect 1 is effect type 165, which the datamine does not name. Its base value is 4. Its area radius is 2 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 75. Its area radius is 2 yards.
What it does
Overload is a Nature spell with an instant cast and a range of 100 yards. When cast it has a Knock Back effect in a 2 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Effect 165 Value: 4 Radius: 2 yards |
| Effect #2 | Knock Back (98) Value: 75 Misc value: 50 Radius: 2 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Overload appears in: 1 spell that casts it.
Spells that cast it
- OverloadTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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