Tooltip
Overloads all enemies nearby, dealing 7 Arcane damage and increasing their Arcane damage taken by 10% for 10 sec.
How it works
Its aura procs every time its trigger condition is met.
Overload is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 7. Its area radius is 50000 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 10. Its area radius is 50000 yards.
What it does
Overload is an Arcane spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Arcane damage (base value 7) in a 50000 yard radius and applies an aura in a 50000 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 7 Radius: 50000 yards |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 10 Misc value: 64 Radius: 50000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Overload appears in: 1 spell that casts it.
Spells that cast it
- OverloadTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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