Tooltip
The assistant releases a massive jolt of electricity, inflicting 15 Nature damage to all players and knocking them back.
How it works
Overload! is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 300 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 75. Its area radius is 300 yards.
What it does
Overload! is a Nature spell with a 12 sec cast and no range (it targets the caster). When cast it deals Nature damage (base value 15) in a 300 yard radius and has a Knock Back effect in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 12 sec |
| Effect #1 | School Damage (2) Value: 15 Radius: 300 yards |
| Effect #2 | Knock Back (98) Value: 75 Misc value: 150 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Overload! appears in: 1 boss encounter.
Boss encounters
- The One-Armed Bandit in Liberation of Undermine
Journal section: Stage One: That's RNG, Baby! > Spin To Win! > Reel Assistant
Encounter creatures: Reel Assistant, One-Armed BanditRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Overload! at Wowhead (opens Wowhead in a new tab)