Tooltip
At 50 energy the Vigilant Guardian slams the player for 150 Cosmic damage. Damage taken from further Pneumatic Impacts is increased by 200% for 45 sec.
How it works
Its aura procs every time its trigger condition is met.
Pneumatic Impact is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 150. It applies the infected mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 200.
- Effect 3 is effect type 203, which the datamine does not name. It triggers spell id 364504.
What it does
Pneumatic Impact is a Holy, Nature, Shadow and Arcane spell with a 2 sec cast, a range of 300 yards and effects that last 45 sec. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 150) with the infected mechanic and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | 2 sec |
| Duration | 45 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 150 Mechanic: Infected |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 200 Misc value: 33 |
| Effect #3 | Effect 203 Trigger spell id 364504 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Pneumatic Impact appears in: 1 boss encounter.
Boss encounters
- Vigilant Guardian in Sepulcher of the First Ones
Journal section: Stage Two: Roll Out, then Transform
Encounter creatures: Vigilant Guardian, Pre-Fabricated Sentry, Volatile Materium, Point Defense DroneRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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