Tooltip
The Plexus Sentinel relocates, pushing players away and activating the. The Atomizer slowly passes over the chamber, Atomizing any players and Volatile Manifestation it contacts.
After relocating, The Plexus Sentinel begins channelling and gains a shield that absorbs damage. Breaking this shield interrupts.
How it works
Protocol: Purge is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 300 yards.
- Effect 2 is Dummy (effect type 3).
What it does
Protocol: Purge is an Arcane spell with an instant cast and a range of 300 yards. When cast it deals Arcane damage (base value 40) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 40 Radius: 300 yards |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Protocol: Purge appears in: 1 spell that casts it.
Spells that cast it
- Protocol: PurgeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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