Tooltip
Stomps the ground with rage, inflicting 111.951 Physical damage, decreasing with range. Knocks back enemies.
How it works
Quake is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 111.951. Its area radius is 50 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 220. Its area radius is 30 yards.
What it does
Quake is a Physical spell with a 4 sec cast and a range of 50 yards. When cast it deals Physical damage (base value 111.951) in a 50 yard radius and has a Knock Back effect in a 30 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 4 sec |
| Effect #1 | School Damage (2) Value: 111.951 Radius: 50 yards |
| Effect #2 | Knock Back (98) Value: 220 Misc value: 150 Radius: 30 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Quake appears in: 1 boss encounter.
Boss encounters
- Apocron in Broken Isles
Encounter creatures: ApocronRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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