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Quake

Spell

Quake

Physical

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4 secExtended Range

Stomps the ground with rage, inflicting 111.951 Physical damage, decreasing with range.

Quake

Tooltip

Stomps the ground with rage, inflicting 111.951 Physical damage, decreasing with range. Knocks back enemies.

How it works

Quake is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 111.951. Its area radius is 50 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 220. Its area radius is 30 yards.

What it does

Quake is a Physical spell with a 4 sec cast and a range of 50 yards. When cast it deals Physical damage (base value 111.951) in a 50 yard radius and has a Knock Back effect in a 30 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50 yards (Extended Range)
Cast time4 sec
Effect #1School Damage (2)
Value: 111.951
Radius: 50 yards
Effect #2Knock Back (98)
Value: 220
Misc value: 150
Radius: 30 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Quake appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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