Tooltip
King Deepbeard causes a Quake that inflicts 20 Physical damage to enemies and their allies. On Mythic difficulty, Quake causes Aftershock after 4 sec.
How it works
Each cast of Quake costs 100 Energy.
Quake is built from 2 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. Its area radius is 60 yards. It triggers Quake.
- Effect 2 is effect type 77, which the datamine does not name. Its area radius is 300 yards.
What it does
Quake is a spell with a 1.5 sec cast and a range of 500 yards. It also casts Quake (record #193153).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 100 Energy |
| Range | 500 yards (Five Hundred Yards) |
| Cast time | 1.5 sec |
| Effect #1 | Effect 140 Radius: 60 yards Trigger spell: Quake |
| Effect #2 | Effect 77 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Quake appears in: 1 boss encounter.
Boss encounters
- King Deepbeard in Eye of Azshara
Encounter creatures: King DeepbeardDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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