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Quake

Spell

Quake

Physical

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1.5 secFive Hundred Yards

King Deepbeard causes a Quake that inflicts 20 Physical damage to enemies and their allies.

Quake

Tooltip

King Deepbeard causes a Quake that inflicts 20 Physical damage to enemies and their allies. On Mythic difficulty, Quake causes Aftershock after 4 sec.

How it works

Each cast of Quake costs 100 Energy.

Quake is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 140, which the datamine does not name. Its area radius is 60 yards. It triggers Quake.
  2. Effect 2 is effect type 77, which the datamine does not name. Its area radius is 300 yards.

What it does

Quake is a spell with a 1.5 sec cast and a range of 500 yards. It also casts Quake (record #193153).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost100 Energy
Range500 yards (Five Hundred Yards)
Cast time1.5 sec
Effect #1Effect 140
Radius: 60 yards
Trigger spell: Quake
Effect #2Effect 77
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Quake appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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