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Ravage

Spell

Ravage

Physical

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Instant castEight yards

Bites the target for 0.621838 Physical damage and inflicts an additional 0.310919 Physical damage every 1 sec.

Ravage

Tooltip

Bites the target for 0.621838 Physical damage and inflicts an additional 0.310919 Physical damage every 1 sec. for 4 sec.

How it works

Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Ravage is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 0.6218.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.3109 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 4 times over the full 4 sec (1.24 base in total).

What it does

Ravage is a Physical spell with an instant cast, a range of 8 yards and effects that last 4 sec. When cast it deals Physical damage (base value 0.6218) and applies an aura with the bleeding mechanic every 1 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8 yards (Eight yards)
Cast timeInstant
Duration4 sec
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks10
Effect #1School Damage (2)
Value: 0.6218
Effect #2Apply Aura (6)
Aura type id 3
Value: 0.3109
Mechanic: Bleeding
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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