Tooltip
Bites the target for 0.621838 Physical damage and inflicts an additional 0.310919 Physical damage every 1 sec. for 4 sec.
How it works
Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Ravage is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 0.6218.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.3109 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 4 times over the full 4 sec (1.24 base in total).
What it does
Ravage is a Physical spell with an instant cast, a range of 8 yards and effects that last 4 sec. When cast it deals Physical damage (base value 0.6218) and applies an aura with the bleeding mechanic every 1 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Eight yards) |
| Cast time | Instant |
| Duration | 4 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 0.6218 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 0.3109 Mechanic: Bleeding Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.