Spell
Ravage
Physical
Finishing move that slashes through your target in a wide arc, dealing Physical damage per combo point to your target and consuming up to 31.25 additional Energy to increase that damage by up to 100%.
Tooltip
Finishing move that slashes through your target in a wide arc, dealing Physical damage per combo point to your target and consuming up to 31.25 additional Energy to increase that damage by up to 100%. Hits all other enemies in front of you for reduced damage per combo point spent.
1 point: damage, in an arc
2 points: damage, in an arc
3 points: damage, in an arc
4 points: damage, in an arc
5 points: damage, in an arc
How it works
Each cast of Ravage costs 25 Energy. Casting it triggers a 1 sec global cooldown.
Ravage is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 2.0416 times attack power.
- Effect 2 is Power Burn (effect type 62). Its base value is 25.
- Effect 3 is School Damage (effect type 2). It scales with 0.8446 times attack power. Its area radius is 8 yards.
What it does
Ravage is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage, burns a resource on the target (base value 25) and deals Physical damage in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Attack power coefficient: 2.0416 |
| Effect #2 | Power Burn (62) Value: 25 Misc value: 3 |
| Effect #3 | School Damage (2) Attack power coefficient: 0.8446 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Attack power coefficient changed from 1.856 to 2.0416 (patch 12.1.0)
Comments
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