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Rearm

Spell

Rearm

Physical

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2 sec12 sec cooldownVision Range (AOI)

Trothak charges a nearby shark, inflicting 20 Physical damage to anyone in the way.

Rearm

Tooltip

Trothak charges a nearby shark, inflicting 20 Physical damage to anyone in the way. Upon reaching the shark, Trothak reattaches the shark to his arm.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Rearm is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 149, which the datamine does not name. It triggers Rearm.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 395.

What it does

Rearm is a spell with a 2 sec cast, a range of 100 yards, a 12 sec cooldown and effects that last 6 sec. When cast it applies an aura. It also casts Rearm (record #256490).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time2 sec
Cooldown12 sec
Global cooldownNone
Duration6 sec
Effect #1Effect 149
Trigger spell: Rearm
Effect #2Apply Aura (6)
Aura type id 395
Misc value: 11954

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rearm appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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