Tooltip
Trothak charges a nearby shark, inflicting 20 Physical damage to anyone in the way. Upon reaching the shark, Trothak reattaches the shark to his arm.
How it works
Rearm is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20.
- Effect 2 is Knock Back (effect type 98). Its base value is 100.
What it does
Rearm is a Physical spell with an instant cast and a range of 100 yards. When cast it deals Physical damage (base value 20) and has a Knock Back effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 20 |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rearm appears in: 1 boss encounter.
Boss encounters
- Ring of Booty in Freehold
Encounter creatures: Shark PuncherDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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