How it works
Its dispel type is client id 1.
Regrowth is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 6.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 1 per tick. It ticks every 3 sec, 4 times over the full 12 sec (4 base in total).
What it does
Regrowth is a Nature spell with a 3 sec cast, no range (it targets the caster) and effects that last 12 sec. When cast it heals (base value 6) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Heal (10) Value: 6 |
| Effect #2 | Apply Aura (6) Aura type id 8 Value: 1 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.