Tooltip
Heals an ally for a fixed amount, then heals additional damage every 1 sec. for 21 sec.
How it works
Its dispel type is client id 1.
Regrowth is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 6.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 1 per tick. It ticks every 1 sec, 21 times over the full 21 sec (21 base in total).
What it does
Regrowth is a Nature spell with a 2 sec cast, a range of 40 yards and effects that last 21 sec. When cast it heals (base value 6) and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2 sec |
| GCD category | Category id 133 |
| Duration | 21 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Heal (10) Value: 6 |
| Effect #2 | Apply Aura (6) Aura type id 8 Value: 1 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.