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Resonance

Spell

Resonance

Nature

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Instant cast5 sec cooldownSelf Only

A pulse of channeled sonic energy that deals 24.806 Nature damage and increases Nature damage taken by 13.7811 for 45 sec.

Resonance

Tooltip

A pulse of channeled sonic energy that deals 24.806 Nature damage and increases Nature damage taken by 13.7811 for 45 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Resonance is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 24.806. It scales with 1 times spell power. Its area radius is 50000 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 14. Its base value is 13.7811. Its area radius is 50000 yards.

What it does

Resonance is a Nature spell with an instant cast, no range (it targets the caster), a 5 sec cooldown and effects that last 45 sec. When cast it deals Nature damage (base value 24.806) in a 50000 yard radius and applies an aura in a 50000 yard radius. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Cooldown5 sec
Global cooldownNone
Duration45 sec
Proc chanceAlways
Max stacks5
Effect #1School Damage (2)
Value: 24.806
Spell power coefficient: 1
Radius: 50000 yards
Effect #2Apply Aura (6)
Aura type id 14
Value: 13.7811
Misc value: 8
Radius: 50000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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