Tooltip
Lihuvim creates a cosmic resonance at a players location, inflicting 1 Cosmic damage to all players of the target.
If this spell fails to hit both Melodic and Harmonic Alignments, a Dissonance Cascade is created instead.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 1.
What it does
Resonance Cascade is a Holy, Nature, Shadow and Arcane spell with an instant cast and a range of 500 yards. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Resonance Cascade appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Lihuvim, Principal Architect in Sepulcher of the First Ones
Journal section: Alignment Shift
Encounter creatures: Lihuvim, Defense Matrix Automa, Acquisitions Automa, Guardian AutomaRaid boss ability
Spells that cast it
- Resonance CascadeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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