Tooltip
Restoring 20% health and mana every 1 sec.
How it works
Restoration is built from 2 client effects, applied in this order:
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 20.
- Effect 2 is effect type 137, which the datamine does not name. Its base value is 20.
What it does
Restoration is a Holy and Nature spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 136 Value: 20 |
| Effect #2 | Effect 137 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Restoration appears in: 1 spell that casts it.
Spells that cast it
- RestorationTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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