Tooltip
You kick upwards, dealing Physical damage. The effectiveness of healing on the target by is reduced by 25% and all enemies take 20% increased damage for 4 sec.
How it works
Rising Sun Kick is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 600.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 136. Its base value is -25.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 20. Its area radius is 8 yards.
What it does
Rising Sun Kick is a Physical spell with an instant cast, a range of 5 yards and effects that last 4 sec. When cast it deals Physical damage (base value 600), applies an aura and applies an aura in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 4 sec |
| Effect #1 | School Damage (2) Value: 600 |
| Effect #2 | Apply Aura (6) Aura type id 136 Value: -25 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 87 Value: 20 Misc value: 127 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.