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Rising Sun Kick

Spell

Rising Sun Kick

Physical

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Monk

Instant castCombat Range

You kick upwards, dealing to damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies to take increased damage from your abilities.

Rising Sun Kick

Tooltip

You kick upwards, dealing to damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies to take increased damage from your abilities.

How it works

Each cast of Rising Sun Kick costs 2 Chi. It works on charges (charge category 1518); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.

  1. Effect 1 is School Damage (effect type 2). Its base value is 1.

What it does

Rising Sun Kick is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage (base value 1).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost2 Chi
Range5 yards (Combat Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
ChargesCharge category id 1518 (charge count not in the datamine)
Effect #1School Damage (2)
Value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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