Spell
Rising Sun Kick
Physical
You kick upwards, dealing to damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies to take increased damage from your abilities.
Tooltip
You kick upwards, dealing to damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies to take increased damage from your abilities.
How it works
Each cast of Rising Sun Kick costs 2 Chi. It works on charges (charge category 1518); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is School Damage (effect type 2). Its base value is 1.
What it does
Rising Sun Kick is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 2 Chi |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1518 (charge count not in the datamine) |
| Effect #1 | School Damage (2) Value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.