Tooltip
The caster spits out several bolts of lightning that bounce forward, inflicting Nature damage to all enemies caught in their path.
How it works
Spells that share its cooldown category wait 10 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.
Rolling Thunder is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec, 6 times over the full 3 sec.
- Effect 2 is effect type 77, which the datamine does not name.
- Effect 3 is Dummy (effect type 3).
What it does
Rolling Thunder is a spell with a 1 sec cast, a range of 15 yards, a 15 sec cooldown and effects that last 3 sec. When cast it applies an aura every 0.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | 1 sec |
| Cooldown | 15 sec |
| Category cooldown | 10 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 0.5 sec |
| Effect #2 | Effect 77 |
| Effect #3 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.