Tooltip
Thunderhead electrocutes players, inflicting 3.25 Nature damage every 1 sec for 45 sec. This effect stacks.
Upon removal of this affliction, surges into players.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Rolling Thunder is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 100 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Rolling Thunder.
What it does
Rolling Thunder is a Nature spell with a 1.5 sec cast, no range (it targets the caster) and a 3 sec cooldown. It also casts Rolling Thunder (record #1316716).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) Radius: 100 yards |
| Effect #2 | Trigger Spell (64) Trigger spell: Rolling Thunder |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Spell data: Cast time updated (patch 12.1.0)
Comments
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