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Rolling Thunder

Spell

Rolling Thunder

Nature

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1.5 sec3 sec cooldownSelf Only

Thunderhead electrocutes players, inflicting 3.25 Nature damage every 1 sec for 45 sec.

Rolling Thunder

Tooltip

Thunderhead electrocutes players, inflicting 3.25 Nature damage every 1 sec for 45 sec. This effect stacks.

Upon removal of this affliction, surges into players.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Rolling Thunder is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 100 yards.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Rolling Thunder.

What it does

Rolling Thunder is a Nature spell with a 1.5 sec cast, no range (it targets the caster) and a 3 sec cooldown. It also casts Rolling Thunder (record #1316716).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time1.5 sec
Cooldown3 sec
Global cooldownNone
Effect #1Dummy (3)
Radius: 100 yards
Effect #2Trigger Spell (64)
Trigger spell: Rolling Thunder

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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