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Ruin

Spell

Ruin

Physical

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Instant castSelf Only

Vita and Void energy erupts from Ra-den, inflicting 12.0005 Plague damage to all nearby enemies every 2 sec.

Ruin

Tooltip

Vita and Void energy erupts from Ra-den, inflicting 12.0005 Plague damage to all nearby enemies every 2 sec.

How it works

Ruin is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec. It triggers Ruin.
  2. Effect 2 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Instability Exposure.

What it does

Ruin is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 2 sec. It also casts Ruin (record #309854) and Instability Exposure.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 23
Period: every 2 sec
Trigger spell: Ruin
Effect #2Effect 164
Radius: 200 yards
Trigger spell: Instability Exposure

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Ruin appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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