Tooltip
A pool of ichor that inflicts 15 Shadow damage every 1 sec to players who stand within it.
How it works
Sanguine Ichor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It ticks every 1 sec, 30 times over the full 30 sec (450 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Sanguine Ichor is a Shadow spell with an instant cast, a range of 200 yards and effects that last 30 sec. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Duration | 30 sec |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 15 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 1630, 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Sanguine Ichor appears in: 1 boss encounter.
Boss encounters
- Shriekwing in Castle Nathria
Journal section: Stage One - Thirst for Blood > Echolocation > Descent; Stage Two - Terror of Castle Nathria > Earsplitting Shriek; Stage Two - Terror of Castle Nathria > Echoing Sonar > Descent; Stage One - Thirst for Blood > Echoing Screech > Descent
Encounter creatures: ShriekwingRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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