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Savage Maul

Spell

Savage Maul

Physical

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0.5 sec2 sec cooldownTen yards

Tears at the enemy, inflicting Physical damage and additional Physical damage every 1 sec.

Savage Maul

Tooltip

Tears at the enemy, inflicting Physical damage and additional Physical damage every 1 sec. for 4 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Savage Maul is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 2.2.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1 per tick. It ticks every 1 sec, 4 times over the full 4 sec (4 base in total).

What it does

Savage Maul is a Physical spell with a 0.5 sec cast, a range of 10 yards, a 2 sec cooldown and effects that last 4 sec. When cast it deals Physical damage (base value 2.2) and applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast time0.5 sec
Cooldown2 sec
Global cooldownNone
Duration4 sec
Effect #1School Damage (2)
Value: 2.2
Effect #2Apply Aura (6)
Aura type id 3
Value: 1
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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