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Savage Maul

Spell

Savage Maul

Physical

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1.5 sec2 sec cooldownTen yards

Tears at the enemy, inflicting Physical damage and additional Physical damage every 1 sec.

Savage Maul

Tooltip

Tears at the enemy, inflicting Physical damage and additional Physical damage every 1 sec. for 4 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Savage Maul is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 150.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 35 per tick. It ticks every 1 sec, 4 times over the full 4 sec (140 base in total).

What it does

Savage Maul is a Physical spell with a 1.5 sec cast, a range of 10 yards, a 2 sec cooldown and effects that last 4 sec. When cast it deals a percentage of weapon damage (base value 150) and applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast time1.5 sec
Cooldown2 sec
Global cooldownNone
Duration4 sec
Effect #1Weapon % Damage (31)
Value: 150
Effect #2Apply Aura (6)
Aura type id 70
Value: 35
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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