Spell
Second Wind
Physical
When your health is brought below 35%, you gain a Second Wind, healing you of your max health over 2 sec.
Tooltip
When your health is brought below 35%, you gain a Second Wind, healing you of your max health over 2 sec.
This effect cannot occur more than once.
How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 6 per tick. It ticks every 1 sec, 2 times over the full 2 sec (12 base in total).
What it does
Second Wind is a spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | Apply Aura (6) Aura type id 20 Value: 6 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Second Wind appears in: 1 spell that casts it.
Spells that cast it
- Veteran VitalityTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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