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Second Wind

Spell

Second Wind

Physical

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Warrior

Instant castSelf Only

Restores 6% health every 1 sec when you have not taken damage for 5 sec.

Second Wind

Tooltip

Restores 6% health every 1 sec when you have not taken damage for 5 sec.

Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.

How it works

Its aura procs every time its trigger condition is met.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 5000 per tick. It ticks every 0.2 sec.

What it does

Second Wind is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura every 0.2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 226
Value: 5000
Period: every 0.2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Second Wind appears in: 3 talents.

Talents

  • Second Wind for Warrior (Arms, Fury, Protection)Talent
  • Second Wind for Warrior (Arms, Fury, Protection) (definition #121967)Talent
  • Second Wind (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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