Tooltip
Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
How it works
Its aura procs every time its trigger condition is met.
Second Wind is built from 6 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 20. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 35.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 4.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 69.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 69.
What it does
Second Wind is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 20 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 35 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 2 |
| Effect #4 | Apply Aura (6) Aura type id 4 Value: 4 |
| Effect #5 | Apply Aura (6) Aura type id 69 Misc value: 1, -29 |
| Effect #6 | Apply Aura (6) Aura type id 69 Misc value: 126, -29 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.