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Second Wind

Spell

Second Wind

Physical

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Warrior

Instant castSelf Only

Restores 2% health every 1 sec while you are below 35% health.

Second Wind

Tooltip

Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.

How it works

Its aura procs every time its trigger condition is met.

Second Wind is built from 6 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 20. It ticks every 1 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 35.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 4.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 69.
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 69.

What it does

Second Wind is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 20
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 4
Value: 35
Effect #3Apply Aura (6)
Aura type id 4
Value: 2
Effect #4Apply Aura (6)
Aura type id 4
Value: 4
Effect #5Apply Aura (6)
Aura type id 69
Misc value: 1, -29
Effect #6Apply Aura (6)
Aura type id 69
Misc value: 126, -29

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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