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Seismic Tremors

Spell

Seismic Tremors

Physical

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Instant castTwo-Hundred Yard Range

Halondrus creates tremors that inflict 40 Physical damage to players.

Seismic Tremors

Tooltip

Halondrus creates tremors that inflict 40 Physical damage to players.

An is opened at each tremor's terminus.

How it works

Seismic Tremors is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 6 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 6 yards.

What it does

Seismic Tremors is a Physical spell with an instant cast and a range of 200 yards. When cast it deals Physical damage (base value 40) in a 6 yard radius and has a Knock Back effect in a 6 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Effect #1School Damage (2)
Value: 40
Radius: 6 yards
Effect #2Knock Back (98)
Value: 100
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Seismic Tremors appears in: 2 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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