How it works
Seismic Tremors is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). It triggers Ephemeral Fissure.
- Effect 2 is Trigger Missile (effect type 32). It triggers Seismic Tremors.
What it does
Seismic Tremors is a spell with an instant cast and an unlimited range. When cast it launches a missile. It also casts Ephemeral Fissure and Seismic Tremors (record #368744).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Trigger spell: Ephemeral Fissure |
| Effect #2 | Trigger Missile (32) Trigger spell: Seismic Tremors |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.