Tooltip
Anub'arash unleashes a shockwave, inflicting 30 Nature damage and an additional 4 Nature damage every 1 sec for 8 sec. Applies.
How it works
Seismic Upheaval is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. It applies the infected mechanic. Its area radius is 200 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It applies the infected mechanic. Its area radius is 200 yards. It ticks every 1 sec, 8 times over the full 8 sec (32 base in total).
What it does
Seismic Upheaval is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Nature damage (base value 30) with the infected mechanic in a 200 yard radius and applies an aura with the infected mechanic in a 200 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | School Damage (2) Value: 30 Mechanic: Infected Radius: 200 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4 Mechanic: Infected Radius: 200 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Seismic Upheaval appears in: 1 boss encounter.
Boss encounters
- The Silken Court in Nerub-ar Palace
Journal section: Intermission: Raging Fury > Spike Storm
Encounter creatures: Skeinspinner Takazj, Anub'arash, Shattershell ScarabRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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