Tooltip
The Sentry periodically unleashes a barrage of energy at random targets that inflicts 5 Cosmic damage.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 5. Its area radius is 300 yards.
What it does
Sentry Fire is a Holy, Nature, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 5) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 5 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Sentry Fire appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Lihuvim, Principal Architect in Sepulcher of the First Ones
Journal section: Synthesize Protoform Automa > Synthesized Automa > Guardian Automa > Form Sentry Automa
Encounter creatures: Lihuvim, Defense Matrix Automa, Acquisitions Automa, Guardian AutomaRaid boss ability
Spells that cast it
- Sentry FireTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Sentry Fire at Wowhead (opens Wowhead in a new tab)