Tooltip
The Reel Assistant blasts its target, inflicting 18 Nature damage. Every 2 sec for 6 sec, electricity arcs off of the target and inflicts 6 Nature damage to all other players. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Electric Blast is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 18.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 2 sec, 3 times over the full 6 sec.
What it does
Electric Blast is a Nature spell with a 4 sec cast, a range of 100 yards and effects that last 6 sec. When cast it deals Nature damage (base value 18) and applies an aura every 2 sec. It stacks up to 20 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 4 sec |
| Duration | 6 sec |
| Proc chance | Always |
| Max stacks | 20 |
| Effect #1 | School Damage (2) Value: 18 |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Electric Blast appears in: 1 boss encounter.
Boss encounters
- The One-Armed Bandit in Liberation of Undermine
Journal section: Stage One: That's RNG, Baby! > Spin To Win! > Reel Assistant
Encounter creatures: Reel Assistant, One-Armed BanditRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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