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Shocking Claw

Spell

Shocking Claw

Nature

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Instant castVision Range (AOI)

Unleashes a massive wave of electricity in front of the caster, inflicting 20 Nature damage to enemies hit and stunning them for 3 sec.

Shocking Claw

Tooltip

Unleashes a massive wave of electricity in front of the caster, inflicting 20 Nature damage to enemies hit and stunning them for 3 sec.

How it works

Shocking Claw is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 6 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 6 yards.

What it does

Shocking Claw is a Nature spell with an instant cast, a range of 100 yards and effects that last 3 sec. When cast it deals Nature damage (base value 20) in a 6 yard radius and applies an aura with the stunned mechanic in a 6 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration3 sec
Effect #1School Damage (2)
Value: 20
Radius: 6 yards
Effect #2Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shocking Claw appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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