Tooltip
Shoots a cone of electricity at an enemy's location, inflicting 10 Nature damage and stunning enemies caught within for 15 sec.
How it works
Its dispel type is client id 1.
Shocking Claw is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 10.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
What it does
Shocking Claw is a Nature spell with an instant cast, a range of 40 yards and effects that last 15 sec. When cast it deals Nature damage (base value 10) and applies an aura with the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 15 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 10 |
| Effect #3 | Apply Aura (6) Aura type id 12 Mechanic: Stunned |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.