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Shocking Claw

Spell

Shocking Claw

Nature

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4 secLong Range

Turns to fire a cone of electricity at an enemy, inflicting 35 Nature damage and stunning enemies for 3 sec.

Shocking Claw

Tooltip

Turns to fire a cone of electricity at an enemy, inflicting 35 Nature damage and stunning enemies for 3 sec.

How it works

Shocking Claw is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is School Damage (effect type 2). Its base value is 35. Its area radius is 70 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 70 yards.

What it does

Shocking Claw is a Nature spell with a 4 sec cast, a range of 40 yards and effects that last 3 sec. When cast it deals Nature damage (base value 35) in a 70 yard radius and applies an aura with the stunned mechanic in a 70 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time4 sec
Duration3 sec
Effect #1Dummy (3)
Effect #2School Damage (2)
Value: 35
Radius: 70 yards
Effect #3Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 70 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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