Tooltip
Turns to fire a cone of electricity at an enemy, inflicting 35 Nature damage and stunning enemies for 3 sec.
How it works
Shocking Claw is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 35. Its area radius is 70 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 70 yards.
What it does
Shocking Claw is a Nature spell with a 4 sec cast, a range of 40 yards and effects that last 3 sec. When cast it deals Nature damage (base value 35) in a 70 yard radius and applies an aura with the stunned mechanic in a 70 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 4 sec |
| Duration | 3 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 35 Radius: 70 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 70 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.