Tooltip
Mortared targets additionally bleed for 2 Physical damage every 0.5 sec.
How it works
Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It ticks every 0.5 sec, 42 times over the full 21 sec (84 base in total).
What it does
Shrapnel is a spell with an instant cast, a range of 100 yards and effects that last 21 sec. When cast it applies an aura every 0.5 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 21 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 2 Period: every 0.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shrapnel appears in: 2 spells that cast it.
Spells that cast it
- Volatile MortarTriggers this spell
- Shrapnel ShellTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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