How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Shred Armor is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 18.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 20.
What it does
Shred Armor is a Physical spell with a 2 sec cast, a range of 10 yards, a 12 sec cooldown and effects that last 10 sec. When cast it deals Physical damage (base value 18) and applies an aura. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 2 sec |
| Cooldown | 12 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | School Damage (2) Value: 18 |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 20 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.