Tooltip
Sinful projections surge forth in multiple directions after 4 sec, inflicting 20 Shadow damage to other players and stunning them for 2 sec.
Sinful Projections apply a stack of to players hit by the effect.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Sinful Projection is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20.5. It jumps to up to 10 targets.
- Effect 2 is Dummy (effect type 3). It jumps to up to 30 targets.
What it does
Sinful Projection is a Shadow spell with a 2 sec cast, a range of 300 yards and a 3 sec cooldown. When cast it deals Shadow damage (base value 20.5) jumping to up to 10 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 20.5 Chain targets: 10 |
| Effect #2 | Dummy (3) Chain targets: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Sinful Projection appears in: 1 boss encounter.
Boss encounters
- Prototype Pantheon in Sepulcher of the First Ones
Journal section: Stage Two: Sin and Seed > Prototype of Absolution
Encounter creatures: Prototype of Absolution, Prototype of War, Prototype of Renewal, Prototype of DutyRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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