Tooltip
Inflicts Physical damage to an enemy. The damage of the caster's next Eviscerate increased by 20%. This effect
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Sinister Strike is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20.
What it does
Sinister Strike is a Physical spell with a 1 sec cast, a range of 10 yards, a 3 sec cooldown and effects that last 6 sec. When cast it deals a percentage of weapon damage (base value 100) and applies an aura. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 1 sec |
| Cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Weapon % Damage (31) Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.