Tooltip
Viciously strike an enemy, causing Physical damage.
Has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
Awards 1 combo points each time it strikes.
How it works
Each cast of Sinister Strike costs 45 Energy. Casting it triggers a 1 sec global cooldown.
Sinister Strike is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 0.88.
- Effect 2 is Energize (effect type 30). Its base value is 1.
- Effect 3 is Dummy (effect type 3). Its base value is 35.
- Effect 4 is Dummy (effect type 3). Its base value is 100.
What it does
Sinister Strike is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage (base value 0.88) and restores a resource (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 45 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 0.88 |
| Effect #2 | Energize (30) Value: 1 Misc value: 4 |
| Effect #3 | Dummy (3) Value: 35 |
| Effect #4 | Dummy (3) Value: 100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.