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Sinister Strike

Spell

Sinister Strike

Physical

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1 sec3 sec cooldownTen yards

Inflicts Physical damage to a player.

Sinister Strike

Tooltip

Inflicts Physical damage to a player. The duration of the caster's next increases by 1 sec. This effect

How it works

Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Sinister Strike is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.

What it does

Sinister Strike is a Physical spell with a 1 sec cast, a range of 10 yards, a 3 sec cooldown and effects that last 1 min. When cast it deals a percentage of weapon damage (base value 100) and applies an aura. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast time1 sec
Cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration1 min
Proc chanceAlways
Max stacks5
Effect #1Weapon % Damage (31)
Value: 100
Effect #2Apply Aura (6)
Aura type id 4
Value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Sinister Strike appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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