Tooltip
Inflicts Physical damage to enemies in a cone in front of a caster and reduces their healing received by 30% for 10 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Skewer is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 118. Its base value is -30. Its area radius is 10 yards.
What it does
Skewer is a Physical spell with a 2 sec cast, a range of 10 yards, a 6 sec cooldown and effects that last 10 sec. When cast it deals a percentage of weapon damage (base value 150) in a 10 yard radius and applies an aura in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 2 sec |
| Cooldown | 6 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | Weapon % Damage (31) Value: 150 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 118 Value: -30 Misc value: 127 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.