Skip to content
Skewer

Spell

Skewer

Physical

Advertisement

2 sec12 sec cooldownTen yards

Physical spell.

Skewer

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown.

Skewer is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 20 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 5 times over the full 10 sec (100 base in total).

What it does

Skewer is a Physical spell with a 2 sec cast, a range of 10 yards, a 12 sec cooldown and effects that last 10 sec. When cast it deals a percentage of weapon damage (base value 100) and applies an aura with the bleeding mechanic every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast time2 sec
Cooldown12 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration10 sec
Effect #1Weapon % Damage (31)
Value: 100
Effect #2Apply Aura (6)
Aura type id 70
Value: 20
Mechanic: Bleeding
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Skewer at Wowhead (opens Wowhead in a new tab)