How it works
Solar Beam is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). It triggers Solar Beam.
- Effect 2 is Trigger Missile (effect type 32). It triggers Solar Beam.
What it does
Solar Beam is a spell with an instant cast and a range of 500 yards. When cast it launches a missile. It also casts Solar Beam (record #421934) and Solar Beam (record #422957).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Trigger spell: Solar Beam |
| Effect #2 | Trigger Missile (32) Trigger spell: Solar Beam |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.