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Solar Beam

Spell

Solar Beam

Physical

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Instant castFive Hundred Yards

Physical spell.

Solar Beam

How it works

Solar Beam is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). It triggers Solar Beam.
  2. Effect 2 is Trigger Missile (effect type 32). It triggers Solar Beam.

What it does

Solar Beam is a spell with an instant cast and a range of 500 yards. When cast it launches a missile. It also casts Solar Beam (record #421934) and Solar Beam (record #422957).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range500 yards (Five Hundred Yards)
Cast timeInstant
Effect #1Trigger Missile (32)
Trigger spell: Solar Beam
Effect #2Trigger Missile (32)
Trigger spell: Solar Beam

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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