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Solar Beam

Spell

Solar Beam

Nature

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Druid

Instant cast1 min cooldownExtended Range

Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam.

Solar Beam

Tooltip

Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Solar Beam is built from 3 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Solar Beam.
  2. Effect 2 is Create Area Effect (effect type 179).
  3. Effect 3 is Persistent Area Aura (effect type 27). It applies aura type 4. Its area radius is 5 yards.

What it does

Solar Beam is a Nature spell with an instant cast, a range of 50 yards, a 1 min cooldown and effects that last 8 sec. When cast it has a Create Area Effect effect and leaves a persistent area effect on the ground in a 5 yard radius. It also casts Solar Beam (record #97547).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50 yards (Extended Range)
Cast timeInstant
Cooldown1 min
Global cooldownNone
Duration8 sec
Effect #1Trigger Spell (64)
Trigger spell: Solar Beam
Effect #2Create Area Effect (179)
Misc value: 983
Effect #3Persistent Area Aura (27)
Aura type id 4
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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