Spell
Solar Beam
Nature
Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam.
Tooltip
Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Solar Beam is built from 3 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Solar Beam.
- Effect 2 is Create Area Effect (effect type 179).
- Effect 3 is Persistent Area Aura (effect type 27). It applies aura type 4. Its area radius is 5 yards.
What it does
Solar Beam is a Nature spell with an instant cast, a range of 50 yards, a 1 min cooldown and effects that last 8 sec. When cast it has a Create Area Effect effect and leaves a persistent area effect on the ground in a 5 yard radius. It also casts Solar Beam (record #97547).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | None |
| Duration | 8 sec |
| Effect #1 | Trigger Spell (64) Trigger spell: Solar Beam |
| Effect #2 | Create Area Effect (179) Misc value: 983 |
| Effect #3 | Persistent Area Aura (27) Aura type id 4 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.