Tooltip
The casters bind several players together for 24 sec, causing them to snap towards each other and suffer 60 Chaos damage if they move further than 14 yards apart.
How it works
Soul Tether is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.2 sec. It triggers Soul Tether.
- Effect 2 is Dummy (effect type 3). It triggers Soul Tether.
What it does
Soul Tether is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.2 sec. It also casts Soul Tether (record #1242883) and Soul Tether (record #1243162).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 226 Misc value: 1242867, 1242900 Period: every 0.2 sec Trigger spell: Soul Tether |
| Effect #2 | Dummy (3) Trigger spell: Soul Tether |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.