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Soul Tether

Spell

Soul Tether

Physical

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Instant castSelf Only

The casters bind several players together for 24 sec, causing them to snap towards each other and suffer 60 Chaos damage if they move further than 14 yards apart.

Soul Tether

Tooltip

The casters bind several players together for 24 sec, causing them to snap towards each other and suffer 60 Chaos damage if they move further than 14 yards apart.

How it works

Soul Tether is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.2 sec. It triggers Soul Tether.
  2. Effect 2 is Dummy (effect type 3). It triggers Soul Tether.

What it does

Soul Tether is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.2 sec. It also casts Soul Tether (record #1242883) and Soul Tether (record #1243162).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 226
Misc value: 1242867, 1242900
Period: every 0.2 sec
Trigger spell: Soul Tether
Effect #2Dummy (3)
Trigger spell: Soul Tether

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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