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Soul Tether

Spell

Soul Tether

FireNatureFrostShadowArcane

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Instant castAnywhere - Unlimited

The casters bind several players together for 24 sec, causing them to snap towards each other and suffer 60 Chaos damage if they move further than 14 yards apart.

Soul Tether

Tooltip

The casters bind several players together for 24 sec, causing them to snap towards each other and suffer 60 Chaos damage if they move further than 14 yards apart.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 60.

What it does

Soul Tether is a Fire, Nature, Frost, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Fire, Nature, Frost, Shadow and Arcane damage (base value 60).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire, Nature, Frost, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 60

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Soul Tether appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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