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Spinning Pain Spike

Spell

Spinning Pain Spike

Physical

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Instant castAnywhere - Unlimited

Physical spell.

Spinning Pain Spike

How it works

Spinning Pain Spike is built from 2 client effects, applied in this order:

  1. Effect 1 is Jump to Destination (effect type 42). Its area radius is 15 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.3 sec. It triggers Eject All Passengers.

What it does

Spinning Pain Spike is a spell with an instant cast, an unlimited range and effects that last 0.3 sec. When cast it makes the caster jump to a location up to 15 yards and applies an aura every 0.3 sec. It also casts Eject All Passengers.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration0.3 sec
Effect #1Jump to Destination (42)
Misc value: 250
Radius: 15 yards
Effect #2Apply Aura (6)
Aura type id 23
Period: every 0.3 sec
Trigger spell: Eject All Passengers

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Spinning Pain Spike appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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