How it works
Spinning Reels is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). It triggers Flame Reels.
- Effect 2 is Dummy (effect type 3). It triggers Flame Reels.
- Effect 3 is Dummy (effect type 3). It triggers Flame Reels.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Spinning Reels is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura. It also casts Flame Reels.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Dummy (3) Trigger spell: Flame Reels |
| Effect #2 | Dummy (3) Trigger spell: Flame Reels |
| Effect #3 | Dummy (3) Trigger spell: Flame Reels |
| Effect #4 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Spinning Reels appears in: 1 spell that casts it.
Spells that cast it
- Hot Hot HeatTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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