Tooltip
Three Flame symbols causes blazing flames to erupt from the One-Armed Bandit, marking random players for 5 sec. Upon expiration or removal, a line of flames blasts out towards them from the One-Armed Bandit, inflicting 55 Fire damage to all players struck.
How it works
Hot Hot Heat is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. It triggers Spinning Reels.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 12 sec. It triggers Hot Hot Heat.
What it does
Hot Hot Heat is a spell with a 3 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 12 sec. It also casts Spinning Reels and Hot Hot Heat (record #465325).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 4 Trigger spell: Spinning Reels |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 12 sec Trigger spell: Hot Hot Heat |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Hot Hot Heat appears in: 1 boss encounter.
Boss encounters
- The One-Armed Bandit in Liberation of Undermine
Journal section: Stage Two: This Game Is Rigged! > Spin To Win!
Encounter creatures: Reel Assistant, One-Armed BanditRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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